AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Oman Q1 2024
Explore the performance trends of the top 5 slime games on a unified platform in Oman during the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 slime games in Oman displayed varied performance trends across downloads, revenue, and active users. Here's a detailed look at the metrics for each app, with data provided by Sensor Tower.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced fluctuations in its weekly revenue, reaching a peak of approximately $164 in the week of March 4. Weekly downloads for the app showed a declining trend, starting from 427 in the first week of January and dropping to 125 by the end of March. Active users also saw a decline from 801 to 677 during the same period.
Goo: Slime simulator, ASMR by Exomind LTD showed a steady increase in weekly revenue, peaking at $112 in the week of March 18. Active users for the app started at 208 in the first week of January and saw a decrease to 42 by the end of March.
World of Slime Simulator Games by Solid Apps INC had modest weekly revenue, with a peak of $25 in mid-January and a decline to $10 by the end of March. The app's weekly downloads were minimal, with a maximum of 9 in the second week of January. Active users began at 211 and dropped to 113 by the end of the quarter.
Fluid Simulation from Pavel Dobryakov had sporadic weekly revenue, with a peak of $45 in the second week of January and another peak of $43 in mid-February. The app's downloads were relatively low, reaching a maximum of 20 in mid-January. Active users were recorded only for two weeks, with 11 in mid-January and 12 in the following week.
Virtual Slime by Cider Software LLC had a single recorded weekly revenue of $28 in the last week of March, with no downloads or active users data available for the quarter.
For more detailed insights and data, visit Sensor Tower.